The French-Canadian Connection: A Q&A with Yannis Mallat, Ubisoft Montreal / Gamasutra

Published by mathewkumar, on December 14th, 2006. Filed under: Features, Gamasutra, InterviewsNo Comments

Archive: May 2006: Forskellen på Wii og Wheee! / Game Reactor

Or, in English, “The Difference between Wii and Wheee!”

Written roughly around about the time everyone was reacting to the OMG CRAZY name of the new Nintendo console, I stand out by declaring I’m not going to have an opinion (in my opinion column, of all places) and am “waiting to see the games, not names.” I then go on to cuss Red Steel for looking like a depressingly boring FPS (I was way ahead of the curve, here, it seems) and rant and rave about how awesome Outrun 2006: Coast to Coast is (it really is, you know) before briefly chatting about the “Blue Sky in Games” campaign. Never so much a campaign as it was this one isolated blog post that everyone got excited about, I still agree with them anyway.

As always, you can download a PDF of this issue at the Game Reactor website.

Published by mathewkumar, on December 13th, 2006. Filed under: Archive, Columns, Game ReactorNo Comments

Archive: 29th April 2006: Winback 2: Project Poseidon / Eurogamer

“Apart from the camera, WinBack 2: Project Poseidon is consistently entertaining, with the combat mechanics and movement smooth and satisfying, but in general it’s also rather lacklustre, full of flaws that are too glaring to ignore when considering a recommendation. Some aspects are incredibly polished and fun, but others are terrifically broken, and while there’s a real sense that it could have earned a lot more than a five, overall it doesn’t.”

I spend rather a lot of time bitching about the horrible camera (unfortunately a feature of most Cave games) but it was just one of many flaws in Winback, which is a fairly interesting game to talk about right now, because it used a quite sophisticated cover system, similar in some ways to the current trend seen in Gears of War and Rainbow Six: Vegas (though to my memory, without blind fire.) However, the game was generally just not exciting enough to be noticed, so wasn’t really all that groundbreaking. And with cover systems and stealth action done so much better elsewhere, there’s little to recommend Winback 2, in the end.

Published by mathewkumar, on December 12th, 2006. Filed under: Archive, Eurogamer, ReviewsNo Comments

The Passion of Raphael Colantonio: Arkane Studios’ Transatlantic Touch / Gamasutra

Published by mathewkumar, on December 11th, 2006. Filed under: Features, Gamasutra, InterviewsNo Comments

Film Friday: “Unaccompanied Kids (in the Hall)” / Torontoist

Published by mathewkumar, on December 8th, 2006. Filed under: Columns, TorontoistNo Comments

Archive: 21st April 2006: Harvest Moon: Magical Melody / Eurogamer

“Who’d want to be a farmer? Foot and Mouth, Mad Cow, Bird Flu – these are only some of the epidemics that threaten them. Crop farmers aren’t exempt from suffering either, as supermarkets demand the best quality produce at the lowest cost, while consumers bitch about pesticides and genetically engineered food.

Plus, farmers are always incredibly hungry.

Harvest Moon: Magical Melody teaches us that farmers are the hungriest people on Earth. Play it for a bit and you’d surmise that the average farmer chose the career simply to get direct access to a food source. The simple act of watering the crops in the morning can tire out a farmer to the point where he has to devour all the freshly laid eggs in the chicken coop. In fact, a brand new farmer will spend most of his time foraging for leaves and berries just to put a dent in his appetite.
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Then again, it’s probably best not to put too much stock in the lessons of Magical Melody, because if you do then you’ll probably decide that farmers are meant, even encouraged, to go out into the forest and hug all the animals – be they raccoons, squirrels or even monkeys. Meanwhile, moles should definitely be hit with a mallet. It’s just the done thing.”

The best Harvest Moon currently available, as far as I can see. I haven’t had a chance to try Harvest Moon DS, but I’ve heard little good about it. I quite liked A Wonderful Life, even if it started far too easily (and must require about 500 hours to complete. Has anyone done it?) but it pales in comparison to Magical Melody. The Harvest Moon titles aren’t for everyone, but if they’re for you, this is the one to get.

Published by mathewkumar, on December 7th, 2006. Filed under: Archive, Eurogamer, ReviewsNo Comments

Rayman Raving Rabbids / The Globe and Mail

“Rayman Raving Rabbids might be short, but it’s incredibly sweet, with the unique Gallic charm that has defined the series since Rayman’s appearance in 1992; in what other game could you imagine a reference being made to Les Choristes, the 2004 film about a chorus group at a French boarding school, as seen here in the genius minigame “Bunnies Have a Great Ear for Music”? This kind of attention to detail drenches the game; making it something special, and a hidden gem in the Wii line-up.”

Currently my favourite game in the Wii line-up due to the endless charm of the Rabbids, the one problem with this title is that it’s just so short. Oh, it also ends in a wildly unsatisfying way, as if they left it to the work experience boy to write and animate the finale, or something. The mini-games are fun in solo play or multiplay, but my favourite bits were the on-rails shooter section, which have informed me that I would pay a decent amount of money to Sega if they’d release a Sega Ages: Rail Chase compilation for the Wii.

Rail Chase… What a strange series of games to have fond memories of. As far as I can remember, they’re not even that good!

Published by mathewkumar, on December 6th, 2006. Filed under: Reviews, The Globe and Mail3 Comments

Archive: 18th April 2006: Pokemon Link! / Eurogamer

“Pokemon Link is a truly pleasant surprise – a Pokemon puzzle game that’s not only a competent puzzle game, in which the theme doesn’t obscure that fact. Though it does have a distressingly small number of modes, the core adventure mode can be as fun in quick bursts as Zoo Keeper or Meteos, and the multiplayer features are fantastic, even if they’ll sadly rarely be used. I can’t in good conscience truly recommend it over Zoo Keeper’s simplicity, or Meteos’ beauty, but third place ain’t bad.”

Also known as Pokemon Trozei! here in North America (and Pokemon Torouze! in Japan, apparently) I enjoyed this game a great deal more than I thought I would; really just a version of Yoshi’s Cookie with dropping blocks, there’s something strangely addictive about it and astoundingly for a Pokemon game, the style and storyline is part of the fun. It was rather a shame Tetris DS, which is basically pointless thanks to the “easy spin” came out at roughly the same time, meaning this was forgotten almost completely.

Published by mathewkumar, on December 5th, 2006. Filed under: Archive, Eurogamer, Reviews1 Comment

Archive: 12th April 2006: Metroid Prime: Pinball / Eurogamer

“Metroid Prime Pinball is a game that requires that you’re a bigger fan of the ‘Metroid Prime’ part of the title than you are of the ‘Pinball’ part. While fun can be had here, it’s from the mini-games and the experience rather than solid table designs – and that’s a cardinal sin in pinball.”

Even with the (terrible) rumble pack included, Metroid Prime: Pinball is just such an incredible waste of money. Offhand, the legendarily tough Stu Campbell disagrees with me, and we have argued over how easy it is without any particular conclusion, but still: avoid this. I’d even recommend Pokemon Pinball: Ruby & Sapphire for the GBA over it.

Published by mathewkumar, on December 4th, 2006. Filed under: Archive, Eurogamer, Reviews11 Comments

Excite Truck / The Globe and Mail

Published by mathewkumar, on December 1st, 2006. Filed under: Reviews, The Globe and Mail3 Comments