The French-Canadian Connection: A Q&A with Yannis Mallat, Ubisoft Montreal / Gamasutra
It’s little surprise then that the French company Ubisoft chose it as the location for their first North American studio in 1997, and the multiculturalism (and multilingualism) of contemporary Québec continues to suit the company well. ‘It’s very convenient for us to be able to talk the same language with creators in France, and at the same time the people in Québec are close to the North American market,’ Yannis Mallat, CEO of Ubisoft Montreal, told Gamasutra shortly before a tour of the studio. ‘They watch the same programs, they have the same entertainment, so they know what works.’”
I am 25 today! Gamasutra have decided to celebrate the day of my birth by publishing the second article I did for them while in Montreal; an interview with Yannis Mallat which is also (sort of) an overview of Ubisoft Montreal. I think some of the most interesting stuff in this interview is the stuff about Campus Ubisoft, which I had never heard of before the trip. The website isn’t even available in English yet, that’s how bleeding edge it is.

“Historically, Boulevard Saint-Laurent in Montreal was the dividing line and meeting point for all the cultures of Québec; English to the west, French to the east, and everyone else in between.
Or, in English, “The Difference between Wii and Wheee!”
“Apart from the camera, WinBack 2: Project Poseidon is consistently entertaining, with the combat mechanics and movement smooth and satisfying, but in general it’s also rather lacklustre, full of flaws that are too glaring to ignore when considering a recommendation. Some aspects are incredibly polished and fun, but others are terrifically broken, and while there’s a real sense that it could have earned a lot more than a five, overall it doesn’t.”
“Raphael Colantonio, the outspoken and charismatic CEO and creative director of Arkane Studios, was recently in Montreal for the Montreal International Game Summit, where he presented the session ‘Building a Small Independent Studio in a Big Publisher World’ (subtitled ‘Lifting the Mountain’). Based in Lyon, France, Arkane Studios recently opened a studio in Austin, Texas, and most recently completed Dark Messiah of Might and Magic for Ubisoft, to critical acclaim.
“Who’d want to be a farmer? Foot and Mouth, Mad Cow, Bird Flu – these are only some of the epidemics that threaten them. Crop farmers aren’t exempt from suffering either, as supermarkets demand the best quality produce at the lowest cost, while consumers bitch about pesticides and genetically engineered food.
“Rayman Raving Rabbids might be short, but it’s incredibly sweet, with the unique Gallic charm that has defined the series since Rayman’s appearance in 1992; in what other game could you imagine a reference being made to Les Choristes, the 2004 film about a chorus group at a French boarding school, as seen here in the genius minigame “Bunnies Have a Great Ear for Music”? This kind of attention to detail drenches the game; making it something special, and a hidden gem in the Wii line-up.”
“Pokemon Link is a truly pleasant surprise – a Pokemon puzzle game that’s not only a competent puzzle game, in which the theme doesn’t obscure that fact. Though it does have a distressingly small number of modes, the core adventure mode can be as fun in quick bursts as Zoo Keeper or Meteos, and the multiplayer features are fantastic, even if they’ll sadly rarely be used. I can’t in good conscience truly recommend it over Zoo Keeper’s simplicity, or Meteos’ beauty, but third place ain’t bad.”
“Metroid Prime Pinball is a game that requires that you’re a bigger fan of the ‘Metroid Prime’ part of the title than you are of the ‘Pinball’ part. While fun can be had here, it’s from the mini-games and the experience rather than solid table designs – and that’s a cardinal sin in pinball.”
“That’s perhaps the crux of the problem with Excite Truck, even ignoring the flawed controls; there’s simply no excitement here. And as a launch title for a system that’s supposed to offer something special, something different, that is damning. In the end, there’s one more thing that Excite Truck has in common with Excite Bike other than the name: compared to other titles on the market today, it is simplistic, outdated, and forgettable.”