Archive: 30th March 2006: State of Emergency 2 / Eurogamer
Ah yes; the review which sunk DC Studios’ Edinburgh operation. Yes, I personally was responsible for the redundancies of 29 Scottish people because I ripped into State of Emergency 2 so hard that no one bought it.
Frankly, if that were true, I’d be proud. State of Emergency 2 was some of the most soullessly trite, by-the-numbers guff I’ve ever had the misfortune to play.
An interesting aside: I actually lived for about 6 months in Glasgow with a guy who worked for DC Studios. To my memory, however, he quit long before I did this review. I actually checked the credits for his name; thankfully it wasn’t there!

“There is one nice touch in State of Emergency 2. During the introduction to the game, the name of the publisher and then the name of the development studio roll by as neon signs in the generic future-o-city of the game’s environment. It’s subtle enough that you could almost miss it, and shows that at least during one stage of development, real attention was paid. Sadly, that’s the only nice touch in State of Emergency 2. By then we’ve already seen a prostitute touting her services and heard the first in a long line of tedious expletives thrown about like swearing is going out of fashion.”