Wii Sports / The Globe and Mail
Yes, it’s true; I used the word “paradigm” in a review. I may have before! This time I couldn’t help it; it just slipped out, I swear.
Also, I have a Wii. Yay! The conclusion to this review might seem a little negative, as I have had some good fun playing Wii Sports with my girlfriend, but it’s not even been a couple of weeks and I have little urge to play it (people will probably consider me dead inside when I say I’ve probably played more Gears of War in the past week than any of the first-party Wii titles.) I’ll be getting some third-party games sooner or later, though, and I’m intrigued to see how well they stack up.

“As a pack-in title with the Nintendo Wii, Wii Sports is of excellent value; a game that’s likely to be booted up with any visitor that expresses an interest in the system for (at the very least) a quick game of tennis. However, all of the games except, arguably, golf, lack any real depth or longetivity, and even Nintendo’s training and fitness test segments add little to the package for the solo gamer. More worrying in the long term, however, is just how limited the use of the Wii remote is, with little more than waving the controller ever used. Only boxing seems to use any complex manipulation, and that is by far the clumsiest to control. Perhaps, much like with the Nintendo DS, developers need time to grow into the new control paradigm.”
“Back in the distant heyday of the Dreamcast, we should probably have seen the trouble on the horizon. Despite featuring a great selection of titles in general, Sega’s underappreciated box of wonders featured a mere two RPGs that anyone deemed worth talking about; Sega Overworks’ Skies of Arcadia, and Game Arts’ Grandia II.
“Sega studio Sonic Team’s original Phantasy Star Online, released on the sadly missed Dreamcast in 2000, was a revelation: the first true online multiplayer RPG on consoles. Effortless to play and set up even using the Dreamcast’s straining 56k modem, the title was free to play online and immensely popular. As the majority of the game was the online component, by the time the Gamecube port Phantasy Star Online: Episodes I&II appeared Sega had taken to charging a (not unsubstantial) $8.95 (U.S.) per month for online access.
“Though the hottest gifts this holiday season are the latest videogame systems, the portable music player landscape is just as crowded with new contenders, including Apple’s latest iPod revisions, the Creative Zen V Plus, and Microsoft’s Zune.
Hmm. I don’t seem to have got a copy of Plan B in the mail for a very long time; have they just stopped sending them out to the writers, or what, I wonder? Still, I at least have a copy of this issue, which features only two small capsule reviews; Shadow of the Colossus and Super Princess Peach.
The second article I’ve written that references “The Game” (see my
“There is one nice touch in State of Emergency 2. During the introduction to the game, the name of the publisher and then the name of the development studio roll by as neon signs in the generic future-o-city of the game’s environment. It’s subtle enough that you could almost miss it, and shows that at least during one stage of development, real attention was paid. Sadly, that’s the only nice touch in State of Emergency 2. By then we’ve already seen a prostitute touting her services and heard the first in a long line of tedious expletives thrown about like swearing is going out of fashion.”