Letters from the Metaverse: “Numb Skull” / GameSetWatch
Speak of the devil! My most recent article. Probably the weariest I’ve written so far, as I was genuinely intrigued by “The Pot Healer’s Adventure” but was completely and utterly turned off by the quirks of the Second Life engine. I’m still not going to give up exploring the games on offer in Second Life, though. I’ve just given up hope that they’ll be any good.
August 23rd, 2006 : Columns, GameSetWatch
“Oh Second Life. We’ve had some interesting times, you and me, over the past 8 weeks we’ve been together. Mostly, I must admit, I’ve been complaining about the games I’ve played with you. ‘Too glitchy!’ I’d think, bemoaning a lack of polish, or ‘Not user friendly!’ I’d sigh, wishing for a better interface with the world the game was trying to present to me. I’m beginning to think I’ve been a little too harsh on all of those bedroom coders and Second Life architects. You see, maybe it’s not them. It’s you.”