September 3, 2009
The August 2009 issue of GamesMaster magazine was its “Hands-on E3 Special” and I was those hands – quite literally, too, because loads of the “hands-on” boxes in this issue are written by me – even if I didn’t write the rest of the article.
So a slightly odd way of doing things, but if you’ve got this issue, I wrote the full previews for Milo and Kate, New Super Mario Bros. Wii, APB, Halo: ODST and Red Steel 2.
Meanwhile, I wrote just the hands-on boxes for Forza Motorsport 3, Blur, Split/Second, Gran Turismo PSP, Zelda: Spirit Tracks, Mini Ninjas, Army of Two: The 40th Day, Heavy Rain and Splinter Cell: Conviction.
It’s all tip-top content, though!
September 3rd, 2009 : Archive, GamesMaster
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August 24, 2009
A lovely big picture of one of the completely rubbish new characters they added to Street Fighter IV for no particular reason on the cover of this issue of Game Reactor, which mostly serves to remind me I haven’t played it enough recently and also to be annoyed that they didn’t put any of the brilliantly designed characters from Street Fighter III in IV (like Dudley, who I might have complained about missing before.)
This article has nothing to do with Street Fighter IV though – it’s actually some coverage of the indie games that had warmed my heart across the cold winter – specifically Super Hypercube and the all conquering Spelunky.
PDF link
August 24th, 2009 : Archive, Columns, Game Reactor
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August 20, 2009
I keep forgetting that I write this column. Unfortunate, really, considering it’s such a lovely magazine (in terms of design; being in Danish I still can’t read a jot of it.)
I should really have remembered writing this one, at the very least to let Jim Munroe and Jim McGinley know that I got some coverage of the Artsy Game Incubator/TOJam Artcade some coverage in Denmark. And probably to let Benjamin Rivers know there’s a whacking great picture of him in the article.
Oh well. I guess I can let them know now!
PDF Link
August 20th, 2009 : Archive, Columns, Game Developer Magazine
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