May 7, 2008
Online World Atlas: Moshi Monsters / Worlds In Motion
I’m filling in Worlds In Motion’s Online World Atlas now, which is a fun little gig exploring virtual worlds and then saying what I think of them. First up was this - a cute, very Pete Folwery monster raising MMO that I rather liked. Do pop by and say hello to my monster, Shibito!
May 7th, 2008 : Features, Worlds In Motion
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“In Moshi Monsters, users “adopt” one monster from a range of six species to care for. Users are placed in charge of ensuring the monster remains happy and fed by purchasing goods from the local town (either food or furniture and items to decorate their monster’s home) and raises money to purchase these items by taking part in daily Brain Age style puzzles. Players can also play some games in town for fun, plus interact with other users by visiting their monsters’ homes and leaving messages on their pinboards — specifically those that have been designated as “friends” by players who know each other’s usernames.”
“I was kind of interested in BioShock, especially because you explore the illusion of choice within games as the metastory. It’s over and above that. One of the things that interests me is that there’s a point where you realize that’s what’s happened, but after that, you’re not actually given any choice! Could you talk about that part?”